SAMUEL BIENZ

3D RIGGER | GENERALIST

Low-Poly Selfportrait

Passionate 3D rigging artist with well rounded experience as a generalist across the gaming and film pipelines. Adept at using industry-standard tools like Blender, Maya, Houdini, Unity and Unreal Engine 5. Experienced in scripting with Python and node-based programming languages (Geometry Nodes, Houdini). A collaborative team player with excellent communication skills and a proven record of working with international studios.

Blender Icon Maya Icon Houdini Icon Python Icon Unity Icon Unreal Engine Icon
Project: The Bards - Your New Reality Icon Project: DC Heroes United Icon Project: Industrial Annihilation Icon Project: Turned On Icon Project: NOX64 Icon Project: Fudge Robot Icon

PROJECTS

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The Bards - Your New Reality

Rigger for a Honkai Star Rail Music Video!

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DC Heroes United

Rigger and Environmental Artist for an interactive series in the DC Universe, where viewers can shape the story!

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Image with link: Steam page of Industrial Annihilation

Industrial Annihilation

Generalist for the newest installation in the “Annihilation“-franchise - one of most successful early Kickstarter games!

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Turned On / Turn it On

Director and Generalist for a viral [adult swim] Europe short, sitting at over 9M views!

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NOX64

Cartoony face rig experimentation with mouth-zip and many other features!

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Fudge Animation

Generalist for educational children animation series about carbon recycling.

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Lassens Loop

3D Generalist and designer of music visualizers for game Unity at TNB Games.

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Close Encounters

Houdini TD and Pointcloud Capture Technician for VR installation at pulp.noir.

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Rigging Dojo

Rigging and Python coding in VSC for Maya. Development of automation tools.