Passionate 3D rigging artist with well rounded experience as a generalist across the gaming and film pipelines. Adept at using industry-standard tools like Blender, Maya, Houdini, Unity and Unreal Engine 5. Experienced in scripting with Python and node-based programming languages (Geometry Nodes, Houdini). A collaborative team player with excellent communication skills and a proven record of working with international studios.
Rigger for a Honkai Star Rail Music Video!
Rigger and Environmental Artist for an interactive series in the DC Universe, where viewers can shape the story!
Generalist for the newest installation in the “Annihilation“-franchise - one of most successful early Kickstarter games!
Director and Generalist for a viral [adult swim] Europe short, sitting at over 9M views!
Cartoony face rig experimentation with mouth-zip and many other features!
Generalist for educational children animation series about carbon recycling.
3D Generalist and designer of music visualizers for game Unity at TNB Games.
Houdini TD and Pointcloud Capture Technician for VR installation at pulp.noir.
Rigging and Python coding in VSC for Maya. Development of automation tools.